Wednesday, January 6, 2010

The Difference In Prism Colored Pencils Derwent

Ghostbusters - The Video Game


last year celebrated here already presented classic movie Ghostbusters its 25th anniversary. That is reason enough to meet him a lot of media interest came. Besides the fact that the rumors that could take 20 years after the start of the first installments of a third form of concrete were finally discovered the world of video and computer games, the creepy-comic film franchise back for themselves. Under the auspices of the Horror experts Terminal Reality (NOCTURNE, BloodRayne) was a game that should satisfy the template. While it is mainly the C64 and Apple II computers as a technical milestone (Sprachausgabe!) be seeing great-GHOST BUSTERS by David Crane as a small classic, but from today's perspective, makes the whole rather less fun. Implementations for various computer systems and consoles, as well as playing out of the question from acceptable to poor Versoftungen precipitated from Ghostbusters II were also there to impress anybody.

This time it was therefore a completely different way. We undertook Dan Aykroyd and Harold Ramis, her character actor (besides Bill Murray) and screenwriters of the two films. This should ensure that could be transmitted first, the popular mix of horror and humor 1:1 in the medium of video game that was secured to the other, that the story was incorporated in the Canon of the previous films. To make the perfect coup, was Terminal Reality (which had temporarily change the Publisher Activision to Atari) to win the most important actor as spokesman. Bill Murray, Ernie Hudson and Co. slipped so again in their probably most famous roles. Sigourney Weaver was unfortunately left out, so Murray Peter Venkman with Alyssa Milano (Who's the Boss, Charmed), a new love-interest was put aside. While Terminal Reality to the "big" versions for PS3, Xbox 360 and PC care, created by other developers adapted versions for DS, PS2 and Wii. The latter we want to here pay.

It does not bother anyone if the streams are crossed.

Since the Wii does not have the graphic power of Xbox 360 and Co., one had to rethink this course. Rather than simply to deliver a technically stripped down version (THE FORCE UNLEASHED says hello), we sat here on going a completely different way. Instead of photo-realism to imitate, to use one cartoon style, which reflects the main characters, ghosts and environments in a fun way. Fortunately we had here but not inspired by the animated series The Real Ghostbusters, but based on the the film templates. Music and language, as well as story and game mechanics took over the coarse one largely of the "big" versions. In addition, donated to the Wii, but gamers a multiplayer mode (where the frame rate collapses, but something), and the option between a male or female protagonists to choose. A female ghost hunter? How did it happen?

Two years after the events of Ghostbusters II Ghostbusters Peter Venkman, Ray Stantz, Egon Spengler, and Winston Zeddmore are still busy in the shop. Meanwhile, they even work quite officially commissioned by the city to the expulsion of several Spukerscheinung the quality of life to secure New York. It has to do even so much that it takes on an apprentice, to manage the growing workload. Soon emerged with the marshmallow man is also an old friend again: Gozer, a Sumerian deity, the ghost hunters had already brewed in 1984, almost the end of the world, is back. After Venkman and Co. from the destroyer marshmallow foam have made, they work in finding out who is responsible for the return Gozers. They run into a cult of the deceased architect Ivor Shandor and the sweet archivist Ilyssa ...

At first glance, the Wii appears with its motion controller made for a game to GHOSTBUSTERS. And actually, it's great fun the proton beam with the Wiimote to swing around and fling against walls and ceilings and spirits to roll in connection with a casual Schlenker the nunchucks a trap. The control system works well and does not put on. Only in the heat of the moment, it can happen that pull up the cross hairs and it takes a moment to adjust the camera again. Graphically, the game makes a decent impression. The comic-like graphic style of the Wii is good, and are to Ray to put the characters aptly. Musically, the game alongside new compositions to the brilliant soundtrack composed by Elmer Bernstein of the first part (next to the famous title song by Ray Parker Jr.). In addition, the game trumped the Germans with the famous voice actor, the actor.


"Someone blew his nose, and you want to keep it?"

But unfortunately is not gold that glitters: The Wii version was, unfortunately, in comparison with the next-generation versions circumcised scenically. Many gags are missing or have been implemented graphically crude. This is helped by the German translation, which comes almost entirely free joke. Too bad, but unfortunately this is not to change, says that Peter Venkman with a somewhat different voice, because voice actors Arne Elsholtz for health reasons at the time of recordings had vocal problems. Where in the English original, at least light the jokes fail, but the overall story. Although the history of Ramis yes' and Aykroyd comes spring, and the two are of the opinion that we are dealing with GHOSTBUSTERS - have to do is to actually THE VIDEO GAME with a new movie, the plot a real disappointment. The beginning is a tired Nachkauen the first part, while the rest are completely lost in paranormal Wust. As time Dan Aykroyd to director Ivan Reitman with the idea of the first Ghostbusters movie came up, it was precisely this problem: namely, that the story was much to be lifted. From the basic Aykroyd Harold Ramis was put aside. Here it acts to Aykroyd as if his ideas of the past brought out again. It came out something that should motivate themselves for video-game-conditions the Gamers hardly endure to the end, to experience the "Resolution".

fatigue In addition, the game mechanics in the long run. to disassemble the entire inventory of levels, (unlock the modes rather tepid) for hidden bonus items, makes only the first sections of fun. The real ghost hunting it - despite a lack of variety - at least fun and the boss (even if the "big" versions sometimes differ) are entertaining and surprisingly staged. Occasionally is even true horror, when strange noises and creepy music (with time but also rather boring) announce the proximity of a ghost. Unfortunately, the game is too terse, and we have seen after 6-8 hours in the first run, everything.

What remains is a game that should be directed primarily at fans. Will even have fun and stay until the showdown. Then there is nothing that justifies a further run. Even if you should not have unlocked all the extras, one will hardly be able to muster the motivation to act again against Gozer, Shandor and the other New York-threatening demons. Too bad. Here was a game the potential to put the ghost hunters a monument. In the end we are dealing only with a quasi-film reaction, which gives away a lot of potential and still no new offer has truly captivating.


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